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E3 2023 Officially dead!

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The gaming industry has changed, and it doesn’t need E3 anymore.

By Md Mojahidul Islam

E3 2023 is cancelled, and the gaming industry is mourning. Like my colleague Ash Parrish, I’ve always wanted to go, but don’t think I’ll ever get the chance; the industry has changed enough that it’s probably not coming back.

Even E3’s organizers don’t seem optimistic. The Entertainment Software Association’s (ESA)  president and CEO completely dodged when GamesIndustry.biz asked if the event would return in 2024.

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“We’re committed to providing an industry platform for marketing and convening but we want to make sure we find that right balance that meets the needs of the industry,” Stanley Pierre-Louis told the publication. “We’re certainly going to be listening and ensuring whatever we want to offer meets those needs and at that time, we will have more news to share.” Compare to 2022, when the organizers were already talking about 2023 when they cancelled that year’s show.

A press release from event organizer ReedPop did give a tiny ray of hope, saying that it and the ESA would “continue to work together on future E3 events.” But I just don’t believe that future E3 events will happen at all.

The pandemic proved that gaming could survive without E3. The last year E3 took place in person was in 2019; the event was cancelled in 2020, held as a digital show in 2021, and bounced from in person to online-only and finally to fully cancelled last year in 2022. Yet even without E3 as an anchor, developers and publishers have found ways to make a splash that don’t include the investment required for a big booth on the expo show floor.

And when the pandemic arrived, the industry already had a playbook to follow — a playbook written by Nintendo. Since 2011, the company has seen enormous success with its Nintendo Direct video presentations, letting anyone in the world watch big game reveals without attending a physical show.

Since then, nearly every major gaming company has adopted the format to create newsworthy moments of their own, and they’re pre-recorded ones that can’t break down on stage or might embarrass in front of a live audience. The videos can be published whenever suits the company instead of cramming them all into June, letting them create their own news cycles about upcoming games without having to share a spotlight with anyone else. Then, they can send journalists software over the internet, no need to wait for a locked-down demo console.

The pandemic also proved that companies can launch entire console generations without significant hands-on opportunities ahead of their debut. Both the PlayStation 5 and Xbox Series X / S were released in November 2020, and while constraints created in part due to the pandemic made them nearly impossible to find for years, these consoles have proven to be hits. Why bother to show new hardware at E3 in the future?

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For years, one of the remaining arguments for E3 has been that it’s a place for companies to do business in person, get face-to-face time, and shake hands on stage to promote their brands. But even execs have been forced to figure out how to do those things remotely during the pandemic, and may not need it anymore.

The big console makers have generally moved away from E3 as of late, anyway. PlayStation skipped E3 2019 in favor of hosting its own video presentations at different times throughout the year. Nintendo had already said that it wouldn’t be participating in E3 this year, and while that doesn’t preclude the company from making news in June, it might be content to let The Legend of Zelda: Tears of the Kingdom do the talking. As soon as Nintendo pulled out, I really started to worry that E3 2023 might not happen. But after Microsoft opted out of this year’s show floor in favor of its own showcase in Los Angeles around Starfield, it felt like the writing was on the wall.

And in the absence of E3, Geoff Keighley has stepped in to fill the void. He launched his first all-digital Summer Game Fest in June 2020, and he’s since hosted one every year as a venue for E3-like gaming bombshells. Sure, some years were better than others, but with E3 now entirely out of the picture for 2023, it seems likely that this year’s Fest will suck up some of what was planned for the convention.

I’m not saying in-person conventions are dead. E3 actually hasn’t been the biggest video game convention for years — it’s one-sixth the size of Gamescom, held in Germany every year, and other overseas conventions are larger too. Even in the United States, last week’s Game Developers Conference had news and January’s Consumer Electronics Show was surprisingly fun, just to name two recent examples.

E3 just doesn’t seem to fit the needs of the gaming industry anymore — and so the industry has moved on.

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A10 Networks Expands its Cybersecurity Portfolio with Acquisition of ThreatX Protect

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ThreatX Protect Addresses Critical Need to Protect Against Evolving Application and API Security Threats

To continue to help customers address the rapidly evolving cyber threat landscape, A10 Networks has acquired the assets and key personnel of ThreatX Protect expanding its cybersecurity portfolio with web application and API protection (WAAP). The acquisition is expected to be modestly accretive to A10’s earnings per share in 2025 and has closed.

Attacks against web applications and application programming interfaces (APIs) are on the rise and are a significant threat to enterprises. ThreatX Protect provides a unique WAAP solution using behavioral and risk profiling to help protect enterprises from evolving threats, including threats to AI applications, which can complement an AI firewall. Delivered as a software-as-a service solution, ThreatX Protect includes API protection, bot management and next-generation web application firewall.

“Expanding the A10 Defend security portfolio with ThreatX Protect gives our customers an additional tool in their strategy to protect against new and evolving threats,” said Dhrupad Trivedi, president and CEO, A10 Networks. “Our strategic focus is on helping enterprises secure their applications and networks from the growing number of threats today, as well as protecting the emerging AI use cases of the future. Adding WAAP to our solution set gives customers additional capabilities to help establish a strong security posture.”

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“We are thrilled that A10 Networks has acquired certain assets of ThreatX, including the brand and the TX Protect WAAP solution to expand A10’s security portfolio,” said Gene Fay, CEO of ThreatX. “A10 has been a fantastic partner throughout this process, and we are confident that our customers and employees will thrive under their leadership.”

As a result of this transition, the remaining assets of ThreatX will be launched as Run Security with TX Prevent, the cutting-edge eBPF-based solution re-launched as RS Prevent.

ThreatX Protect supports A10’s strategy of helping customers deploy A10 security solutions in a hybrid approach to protect apps and APIs running anywhere – public cloud, private cloud, co- location facilities or on-premises. The A10 Defend portfolio of solutions provides DDoS protection, DDoS threat intelligence and web application, and now adds a full-featured WAAP solution all integrated into a single platform with end-to-end delivery and stronger security for mission-critical applications.

Specific terms of the transaction were not disclosed. The acquisition is consistent with A10’s stated strategy of expanding the Company’s security portfolio to grow in the enterprise market. The acquisition does not represent a material change to the Company’s 2025 financial outlook or long-term business model.

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Rampant Corruption Plagues ICT Sector in 15 years : White Paper

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Highlights

  • ICT sector plagued by corruption
  • Hi-Tech parks fail to attract investors
  • Lack of transparency in project implementation
  • Misuse of funds to benefit preferred vendors
  • Calls for robust project evaluations

The White Paper on the State of the Bangladesh Economy, submitted to the Chief Adviser today (1 December), identified the Information and Communication Technology (ICT) sector as one of the most affected by corruption.

“The review of the White Paper puts the banking sector on top of the most corruption-ravaged sectors, followed by physical infrastructure, and energy and power,” it reads.

ICT was also identified as one of the most corruption-affected sectors by its operational and technological novelty, it added.

The White Paper committee’s comment highlights years-long corruption allegations in the key sector the Awami League pledged to improve during the 2008 election for the sake of national progress.

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And the story later frustrated the youth and technology experts due to huge waste of taxpayers’ money in improper projects. These lacked transparencies and were alleged to benefit people close to the then regime.

In the one and half decades of Sheikh Hasina’s ruling, the state spent nearly Tk29,000 crore to build “Digital Bangladesh” and later “Smart Bangladesh by 2041.”

Most of the funds were allocated to infrastructure projects, which still require justification from sector experts. For instance, Hi Tech parks outside major cities barely attracted investors.

Government-funded projects aimed at youth ICT training, women empowerment, and local app and game development, costing hundreds of crores of Taka, appear to have primarily benefited officials and their preferred vendors, reveals the gradually unfolding facts.

The interim government in August formed a committee to evaluate the ongoing projects already recommended to downsize them in lots of unjustified cases. It will also dig deeper to find the anomalies in the already finished projects.

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In an example of how the government projects were being justified in questioned ways, the white paper mentioned a 2013-18 ICT Division project “Leveraging ICT for Growth, Employment, and Governance Projects” that had a 43% cost increase to Tk774 crore, from its original budget of Tk521.97 crore.

According to the White Paper, the large capacity-building initiative aimed to promote the IT sector and train 30,000 individuals for employment within it. The evaluation report from the Planning Ministry’s Implementation Monitoring and Evaluation Division showed strong satisfaction with the project’s success.

However, it overlooked the contributions of training institutions, colleges, and universities that also played a role in advancing the sector, the White Paper stated.

Additionally, the quality of the evaluation report was inadequate, as it failed to distinguish the marginal impacts of training 30,000 individuals on the entire IT sector.

This analytical weakness in assessing the project’s impacts has contributed to the continuation of various ICT and other projects that lack tangible benefits.

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“It highlights the need for more robust evaluations to ensure that future initiatives are grounded in a clear understanding of their actual contributions to the sector,” said the White Paper.

Bangladesh lags behind many comparator countries in a number of technological indexes, despite the digital and smart nation narratives.

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Corruption behind Tk 650bn investment in telecom, ICT sectors

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ICT Advisor Nahid Islam has said due to ‘irregularities’, Bangladesh has not realised the full benefits of the ‘Digital Bangladesh’ initiative despite a substantial investment of Tk 650 billion in the telecommunications and ICT sectors under the Awami League government.

Speaking at an ADP review meeting at the Posts and Telecommunication Division on Monday, Nahid criticised the execution of numerous costly projects under the ‘Digital Bangladesh’ banner which, according to him, failed to deliver their promised impact.

From fiscal year 2010-11 to 2024-25, the ICT Division implemented projects worth Tk 250 billion, while the Posts and Telecommunications Division accounted for projects totaling Tk 400 billion.

Despite these investments, Bangladesh scored a modest 62 out of 100 in the June 2024 edition of the ICT Development Index by the United Nations International Telecommunication Union, trailing behind nations such as Myanmar, Sri Lanka, the Maldives, Vietnam, and Bhutan.

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Highlighting the country’s technological lag, Nahid referenced the May 2024 Ookla Speedtest Global Index, where Bangladesh ranked 109th out of 147 countries in internet speed, below Kenya.

Also, Bangladesh placed 108th in broadband internet performance, with India, Sri Lanka, Bhutan, Rwanda, and Ghana all performing better.

In the realm of artificial intelligence, the IMF’s June 2024 Artificial Intelligence Preparedness Index placed Bangladesh 113th, again behind India, Sri Lanka, Bhutan, Rwanda, and Ghana.

The Digital Quality of Life Index 2023 by cybersecurity firm Surfshark saw Bangladesh drop five notches to 82nd among 121 countries, with internet speed 5 percent below the global average.

Rankings in the Key Government Index, e-security, and internet purchasing capacity were similarly below par.

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Nahid also pointed out that Bangladesh lags in freelancing, ranked 29th among the top 30 global destinations, as per an April 2024 report by US-based CEOWORLD magazine, trailing behind India and Pakistan.

These indicators, according to Nahid, reflect not just the failure to enjoy the full benefits of digital initiatives but also suggest pervasive irregularities in the sector.

He criticised the frequent delays and the need for repeated extensions in project timelines, calling for more sensible proposals regarding extensions.

Nahid emphasised that timely and proper project completion could significantly propel the nation’s progress in internet and telecommunication sectors, benefitting all Bangladeshis.

The meeting disclosed that nine projects are currently underway within the four offices of the Posts and Telecommunications Division for the fiscal year 2024-25, involving entities such as Bangladesh Telecommunications Company Limited, or BTCL, Teletalk Bangladesh Limited, the Directorate of Posts, and Bangladesh Submarine Cables PLC.

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As of August 2024, national-level project progress for the fiscal year was reported at 1.02 percent, with the Posts and Telecommunications Division achieving a progress rate of 3.84 percent.

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